# Bounce Infinite Remastered: A modern "Bounce Tales" recreation

**URL:** <https://forum.fossunited.org/t/bounce-infinite-remastered-a-modern-bounce-tales-recreation/7659>\
**Category:** FOSS Hack 2026\
**Created:** [1 April 2026 06:40 UTC](https://forum.fossunited.org/t/bounce-infinite-remastered-a-modern-bounce-tales-recreation/7659 "2026-04-01T06:40:39Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![jyotirmoy\_saha](https://forum.fossunited.org/letter_avatar_proxy/v4/letter/j/3da27b/32.png) [@jyotirmoy\_saha](https://forum.fossunited.org/u/jyotirmoy_saha)\
**Post date:** [1 April 2026 06:40 UTC](https://forum.fossunited.org/t/bounce-infinite-remastered-a-modern-bounce-tales-recreation/7659/1 "2026-04-01T06:40:39Z")

</div>

Hi everyone,

I’ve just completed a remaster of the classic “Bounce Tales” game using Electron and JavaScript. It’s built to be cross-platform and nostalgic for modern hardware.

**Key Features:**

- Native desktop support via Electron.
- Classic physics and gameplay logic.
- Open Source under the MIT License.

**Check out the repository here:**

> **[GitHub - jyotirmoy0807/bounce-infinite-remastered: A modern, desktop-ready "Bounce Tales" game....](https://github.com/jyotirmoy0807/bounce-infinite-remastered)**
>
> A modern, desktop-ready "Bounce Tales" game. Built with Electron and JavaScript Classic Gameplay. - Cross-Platform:\*\* Runs on Windows, macOS, and Linux via Electron.

I’d love any feedback on the implementation or potential features to add in the future!

Best,  
Jyotirmoy
